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Learn 3D modeling, Texturing, Lighting and Rendering in Maya and how to composite the final image in Photoshop
In this tutorial, Creating a Cartoon Monster in Maya 2020, you will learn how to create a character from the beginning.
First, you will learn how to use the modeling tools to model the character.
Modeling tools you will learn include:
Quad Draw Tool
Edit Edge Flow
Project Curve on Surface
And many, many more tools.
You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.
You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.
You will learn how to create the character's body, then his eyes, then arms, and hands, and his horns. And finally, the slime.
We will then move on to texturing the character. You will learn how to create a UV map in order to place the proper texture onto the model.
You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.
You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.
You will learn how to create skin, how to create transparency for the slime, how to create a metallic gold shader for the ring, and how to create shiny reflections for the eyes and teeth.
Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.
You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.
Finally, we will bring the rendered image into Photoshop where we will do some color correcting and create a final look for the character.